![]() ![]() What inspired the Retaliator? The Retaliator’s role was inspired by World War II strategic bombers like the B-17 Flying Fortress and Lancaster. The base ship is currently in the engine, and the team is working on subsystems, such as turrets (which should be installed next week!) Our goal is to launch the Retaliator in Arena Commander 2.0, which will be the earliest point in development that large multi-crew ships will be fun to play. Where is the Retaliator in development? The Retaliator was concepted by Ryan Church, who designed the Constellation, and has since been passed to Foundry 42 to implement in the CryEngine. (The ship won’t include pre-stocked munitions in the bomb bay, it will be up to players to load their own ships in that regard!) The version of the Retaliator available for pledge today (and previously) includes the bomb bay and defensive turrets. We’re aware of a long-running discussion on the matter and would like to put it to rest right now. The asset has been created with customization in mind, and entire hull segments can be swapped out: players will eventually be able to replace their bomb bay with entirely different configurations for different roles (imagine swapping in some quarters, or a cargo area.)ĭoes the Retaliator include Weapons? YES. The Retaliator is a fighting bomber covered in turrets which carries a heavy bomb load the perfect thing for striking at enemy bases and capital ships! It’s also an extremely modular ship. What makes the Retaliator cool? The Retaliator is one of Star Citizen’s premiere multi-crew fighting ships! While crewed ships are not uncommon in the ‘Verse, the larger options tend to be oriented more towards transport and exploration than fighting. For those who cannot access RSI directly: ![]()
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