![]() ![]() And a lot of those Link Monsters are commonly played on the way to making an Extra Link: Knightmare Cerberus won’t destroy any of your Special Summoned monsters, Knightmare Unicorn won’t spin a monster back to your Deck, and Tri-Gate Wizard has a tougher time banishing them. ![]() In fact, Fantastical Dragon Phantazmay keeps some of the best Link Monsters in the game from using their effects, at least on your monsters. You’ll often stop your opponent dead in their tracks.Īnd you might ask, “But doesn’t that negation stop a bunch of awesome Link Monsters?” Phantazmay’s effects only work once per turn, but giving up one card just to try and force through another is a beating. Once Phantazmay’s on the field your opponent can’t use effects to target your monsters, because if they do they’re just going to lose whatever they try to play. And it doesn’t stop there, because Fantastical Dragon Phantazmay’s next effect makes it even better: when your opponent activates a card or effect that targets one or more monsters you control, you can discard a card, negate that activation, and if you do, destroy the source. It fixes your hand, it’s got 2400 ATK, and it pops out of nowhere to complicate the Duel. So you get a free beatstick on the field, and if you’re into Synchro Summons or Xyz Summons Phantazmay’s a Level 7 material. But Phantazmay actually gets you a free card on top of all that, replacing itself in your hand with an extra draw. You could get rid of cards you don’t need, get the ones you want, build all your combos and then go off. Fantastical Dragon Phantazmay would still be cool if it drew you some cards and then put back the same number. Then you draw a bunch of cards, keep the ones you want, and shuffle other cards back. You get to Special Summon a 2400 ATK monster with no strings attached. Then you shuffle cards from your hand into your Deck equal to the number of Link Monsters your opponent controls. If your opponent Special Summons a Link Monster you can Special Summon Phantazmay from your hand, then draw cards equal to the number of Link Monsters your opponent controls +1. Well, then it would be the newest hand trap star from the upcoming Savage Strike booster set: Fantastical Dragon Phantazmay.įantastical Dragon Phantazmay’s one of the most anticipated cards from Savage Strike, a hand trap that does something almost no other hand trap can: rule the field. And what if instead of going from your hand to your Graveyard as a discard, you Special Summoned it? And what if it was a giant Level 7 Dragon with a negation effect that punished your opponent for targeting your monsters? And none of them have any Attack Points.īut what if one of those cards DID have Attack Points? 2400 ATK in fact. They’re all immensely powerful, sometimes ending your opponent’s turn half-played so you can crush whatever’s left. Those types of monsters are some of the most popular for both Main and Side Decks today: Ash Blossom stops your opponent from using cards from their Deck, Ghost Belle stops them from mucking about in the Graveyard, and Ghost Reaper stops them from making key plays with their Extra Deck. ![]() You can have all of your reasons on why it shouldn’t, but the power of capitalism doesn’t give a ****.Some of the most powerful monsters in the game usually aren’t even Summoned.Ĭards like Ash Blossom & Joyous Spring, Ghost Belle & Haunted Mansion, and Ghost Reaper & Winter Cherries make an impact entirely with their effects – abilities you can play on your opponent’s turn to cut them off from their plays, which you activate just by discarding them from your hand. Ultimately, what matters is that the market thinks that Phantazmei is worth 100+. While i agree that its solid, i still think its not that good, atleast not 100$ good. The card can also majorly suck against rogue decks and just eating side-deck slots for almost no value.Īlso my theory on why sky striker wouldnt be as dominant as people had predicted is a different one (i already stated it in another thread right after the banlist reveal) and phantasm isnt part of that. ![]() In the OCG with maxx at three things are different, because the ability to draw into maxx increases the value of the draws off phant tremendously by itself. All of those slots could be used for alternative paths, although those paths are obviously more thought intensive than just pushing handtraps into the opponents gears. It also enforces adding more handtraps to the deck for the ability to draw into them, which might not always be such a good idea if theres no FTK or pseudo FTK rampaging. While taking the slots and have the drawn handtraps possibly coming too late. Not to mention, it filters your hand to draw into more hand traps. ![]()
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