![]() ![]() The reason I frame that in a bit of a negative light is that I spent the entirety of my playthrough just clearing levels, without replaying any of them, meaning I was able to claim the top spot on the leaderboard without going back and retrying. However, during my playthrough, I managed to snag quite a few number one spots on the leaderboards. Being able to go back and challenge the leaderboards for the top spot is what’s supposed to drive you. It’s also supposed to be the Aeon Drive’s biggest draw for replayability. ![]() It also lets you easily go back and grab any collectibles you might’ve missed the first time through. ![]() Upon completing a level you can quickly restart if you got a time that isn’t up to par with your standards. This is great for players that have their eyes set on the top spot. The main mechanic you use to measure your success throughout the game’s 100 levels are the leaderboards that appear at the end of each level. Which is good because Aeon Drive is built with speed-running in mind. But once you learn the timing on those things, the movement is very fluid. The controls aren’t as tight as some other platformers I’ve played and there is also a bit of a delay between the time you throw your dagger and the time you can teleport to it, something which has caused me to run into lasers quite a few times. Once I got a handle on the controls, Aeon Drive felt really good to play. Not because they are really complicated, but because I was trying to do everything as quickly as possible right out of the gate. It took some time for me to get used to the gameplay mechanics. This applies some pressure to you as the player, especially when you’re trying to clear each level as fast as possible. Everything in Aeon Drive is a one-hit kill, including those on Jack. There are enemies scattered throughout the place though, but thankfully you have a power sword that makes short work of anything you hit with it. You can also slide and jump off walls to try and make it through each level as quickly as possible. When you press B again, Jack will teleport to wherever it has landed. When you press B, Jack throws a dagger that will stick to walls, ceilings, and the floor. The gameplay of Aeon Drive is fast-paced and pretty fun. It does make for a twitchy time, I just wish it had taken a step to take it one step further towards greatness.And yep, there are also collectibles like data cores, diamonds, and… hot dogs? A weird mix to be sure, but there isn’t much time to focus on all of that. As you progress you’ll absolutely need to work out paths that are more efficient, typically involving some precision throws of your dagger that will allow you to teleport to it once it sticks in a surface, but once you survive aside from returning to shave off some seconds or try to collect things for giggles I’m don’t see a clear big picture incentive to expend the effort. ![]() What’s a bit odd, though, is that there are absolutely things to the periphery, encouraging you to experiment with the paths you take, but I’m just not sure the need to explore and take chances is incentivized enough beyond the mere fact that you know things are there to collect. With only 30 seconds to finish each stage, though you do have the power to prolong your time limit if you collect enough gems, it definitely has an emphasis on execution. With only 30 seconds If you’re a big fan of fast-moving and often intense platforming action Aeon Drive will likely have some appeal for you. If you’re a big fan of fast-moving and often intense platforming action Aeon Drive will likely have some appeal for you. ![]()
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